have a problem. Usually, when i work on VRay, i use Linear Work Flow. I work in linear + sRGB button. When i produce my .exr float render in linear mode, out of VRay and 3ds max they are dark, but i change the gamma in PS ( femous 2.2) . Now, if i work in Reinhard mode, how i can obtain the same result in PS? In Photoshop i have only 3 tool (Exposure, offset and Gamma correction) but i can’t obtain the same Reinhard result.
Ah, ok, there isn’t “mathematical” and accurate solution. But i see that playing in 32bit with the 3 tools, i can obtain near the same result than rainhard.
Why u try to reproduce it in PS, when u can set it in Vray ? I use renhard color maping in Vray all the time, and is mutch more suitable for me, than try to reproduce it in PS..
Hi
Becouse i prefer work in linear space 32bit float number, with not embeded color mapping and apply my corection only in POST (PS for Still and AE for movie).
I am interested in applying the color mapping curves after rendering in linear spaces. Does anyone know the mathematical functions for doing color mappings like:
I would like to write me a script in Maxscript that allows me to get a preview of a preselection of different color mappings after the image is rendered in linear space.
Any help? I could provide you with the script once I have done it.
Does anyone know how I can get read out the 32bit-pixel value of an hdr image in maxscript? Max is giving me out the 8bit-rgb-value with the getPixels-function, even if it is an hdr image. Or is there any function in the vray sdk that does this?