Remake in Corona of my old Daniel Craig as James Bond testing the new shaders

So as the titles says I’m rerendering my Daniel Craig all in corona texting the new hair shader ( wich is amazing ) and the early skin implementation skin will look better but it’s a start :smiley:

Hope you like it !

Woooww! Speechless… Great :smiley:

thumbs up!

Holy cow :smiley: that’s absolutely insane! Very nice work :smiley:

If I may notice, it does look a bit soft/waxy around his mouth area though, but that’s actually pretty minor seeing how awesome it looks in total :smiley:

great!

Insane amount of detail and realism! Corona and its users keep me impressing everyday. I would love to know more of this work. Cheers mate

Really nice ! keep up the good work

Hi all,

New update, with the new skin shader ( look’s wayyy better ^^ ) and some tweaks on the skin here and there etc.

and also, some HDRI lighting, more front shot

Hopw you like it ^^







Holy Shit looks better than arnold. You nailed the photo-realism. Absolutely Fantastic :smiley:

it’s stupid good! those test shots with different exposure and light direction is just amazing.

I can only second what’s been said, the new renders look fantastic and the new Skin shader delivers! Great work!

Thank’s all I’m glad you like it, one more here, a custom lighting to see well the scattering :smiley:


OMG you have to make a tutorial on this. All the materials and workflow. por favor :smiley:

Holy shit. I literally came on here and logged in just to say that this is probably the best character render I’ve ever seen.

Amazing work.

I come back every so often, doesn’t matter how many times I see this, it still blows my mind. The soft touches and lighting / shader on this is just flawless.

Awesome result, man! Congrats!

very good result but I notice that the render (in my project) have a very heahvy noise on the skin shader.. any trick to avoid it?

Without any insight in your scene and materials, the only (and simple) answer is: Time! Let it render until the noise is cleared.

I haven’t tried this yet, so I am not 100% sure, but increasing GIvsAA (not above 64!) and/or LSM (not above 4!) should probably help (at the cost of antialiasing quality).