Skin and beard shader, please help me!

Hi, this is my first post on this forum, can someone please help me making a realistic skin shader??
This guy below is the project I am working on, as you can see the shader i’ve created don’t looks so good, there is no ear back scatter etc.

My first skin shader in corona, I worked mostly in architecture visualization before so i am a newbuy in charatcer visualization in corona.

You need to use Absorption, Scattering and translucency (and reflection, obviously) option inside the CoronaMtl.
Rendertime is so high because my old machine (I7 970), big arealight (TOP) and because… translucency is slow :slight_smile:

thank you for the support, here a new test with a screen of the settings

The model is 1:1 scale, are that settings correct for a human skin simulation??
If no, can you help me to make the most realistic shader as possible?

https://coronarenderer.freshdesk.com/support/solutions/articles/5000534910-how-to-use-subsurface-scattering-volumetric-absorption-and-scattering-
try to read this

I’m not good in character rendering.
but check this out https://forum.corona-renderer.com/index.php/topic,10546.0.html
or you can contact the author there for more

ok guys, now all the shaders seems to works!

Coming soon on artstation :grin:

omg.. it looks so physical and realistic in every angle with every lighting!
This renderer is fabulous!

Very nice render. Finally some character and skin shader renders ))

Thank you! Now I am working on a fur cloak over the shoulders, I’ll post some renders

horns should have different glossiness than skin?
nice render

Nice work, but skin-horn transition should be very distinct ant not some colour gradient like it is now.

http://www.compositeeffects.com/site_images/CU/HMD/image_109.jpg
http://www.compositeeffects.com/site_images/CU/HRM/image_102.jpg

i know, i am tryng to make a layered material with a mask on the horns but it still don’t looks realistic

you have totally right but i’ve modeled the face a year ago and if I change the mesh i have to repaint it all, i am thinking seriously to put an helmet on

i wanted to make the skin became horn in a gradient way but the effect doesn’t look good as i thought

“warlord of the black wood”

6.818.374 polys, my intel integrated card is screaming, lol
All the fur, all the beard is geometry, the armor is a decimated mesh without any displacement or normal maps and the face have a 4k displacement on it

ah, i have another issue, if i set the displacement to 2px it render instantly, if I try to go down like 1.5 it become very slow and it take hours to start the initial pass, any advice to get a good displacement without taking all that time?

2px to 1.5px in displacement has impact to RAM but imho it wouldnt be that far different (take hours with single character rendering). Did you receive a warning about running out RAM? Because low RAM can kill the rendering parsing time

haha.. yes, every time, I just ignore the message XD , with 8 giga of Ram i don’t expect to have high performances

Haha, i hate the time when i face a low RAM problem too
if i’m not wrong i remember that somewhere here one of corona team said he is planning an improvement of memory management or something like that

Memory optimizations are on the roadmap, Trello - best place to check for what is in the pipeline!