I have a file that I have to use a toon shader. Of course, ink and paint doesn’t work in vray, so I have to use mental ray (or scanline).
The problem is when I return Vray’s settings are back to default. I saved all the info and named the preset. It changes something, but it definitely didn’t hold all the settings.
I’m looking specifically at the Image sampler. No matter what I put for the setting it goes to Adaptive subdivision with min -1, max 2
but I had 0 and 3 because I had to oversample this thing a little bit.
I Think everything else held, but I don’t know for sure. Can anyone else verify this? Am I doing something wrong or is this just a bug?
save out the render presets from the Max render dialog
It worked a treat here: it even saves out the IRMap saving settings: i was able to prepare a batch render with 4 different cameras, and 4 different IRMaps names, and render the lot with one click.
I think Ink’n’Paint should work fine for the most part with V-Ray, including the toon lines, although it may take extra memory. You can also use VRayToon.
Can you explain how you “render a lot with one click”? I’m on Viz 2005, are there new batch rendering tools (render multiple cameras, load settings, etc.) in later releases that I’m not aware of?