I have numerous files that I need to bake / Render to Texture. It’s a pretty basic file (arch interior viz).
The issue is that I need to export the baked model/textures to Lightwave 9.6. To do this, my exporter needs the RTT-created maps (VRayCompleteMaps) to be “Standard” materials, not “VRayMtl” (the exporter doesn’t know what to do with materials that aren’t native to 3ds max.
Is there a simple (automated) way to get the VRayCompleteMap to be part of a “Standard” material (and keep all of the mapping info)?
In case it matters, I’m using 3ds max 2009 and V-Ray Adv. 1.50.SP4a.
When you do the texture baking, you can specify that “Shell” materials be created for the baked objects. You can specify the “viewport” material to be a standard material, and you can specify that the baked map should go into the “Self-illumination” slot (or another slot if you need it).
I may have been unclear about what I mean. I need a “Standard” 3ds max material in the “Baked Material” place in the Shell Material Parameters. When I use the RTT with VRayCompleteMap, it gives me a VRayMtl in the Shell Material Parameters.
I’ve had some luck using RTT; although there were some gamma issues. You’re limited to grayscale with the 30-day demo, but since I only wanted lightmaps it worked out well enough. It was a really quick mock up of a police processing area using Unity.
Was perfectly clear Like I said, in the RTT dialog, you can specify what kind of material to be created as the baked material and which slot the map should go into.