Looking for assistance with a glitter shader. I have seen some of the [previous](https://forum.corona-renderer.com/Glitter shader ) attempts on the forum, and I’ve explored both the Corona and Siger car paint shaders, but I am not arriving at a satisfying result.
I am attempting to replicate the surface of a wall covering that contains a reflective paint layer. The visual result is a shimmer / glitter effect that is attenuated based on the viewing angle / light source.
Do we have stochastic flake or something similar in Corona?
I was afraid I might get asked for that. I have attached a photo for reference, although a video is probably needed to showcase the glitter effect - think of a sequin dress.
Thanks Romullus, I really put in some elbow grease with that one. Ended up using Substance Designer to generate some masks, and that really helped elevate the precision of the surface representation.