that problem was specified as the rpc cars, but might have fixed the people as well… prolly worth checking out.
sounds like the same thing to me!
according to the above he’s stuck in the 1.09 build at the moment so I think he has to either bite the bullet and wait for an auth code for the new beta or render the RPC’s in scanline and comp in after.
-dave
or render the RPC’s in scanline and comp in after
Is it possible to do that with an animation? I have people walking in front of and behind objects.
How do you get the scanline and vray to work together?
Forgive my ignorance if that’s a dumb question.
there are no dumb questions just dumb answers ![]()
I would resave the original file as a dummy file, select all objects but the rpc’s and make them matte objects then render in scamline to tiff ot tga with alpha channel embeded then composite into your animation.
Thats the briefest way I can explain rite now but mite have time later if you need a better explanation or maby someone can chime in to better explain it.
Hope that helps a little,
-dave
well its about as simple as syclone explained. Give EVERYTHING BUT the rpcs a matte material, remove or turn of all lights (or turn off shadows)and render out as tiffs or tgs in scanline. Make sure you enable alpha channel in the bitmap format.
Thanks guys. That’s a real help.
I will give it a try, though I’m afraid that I won’t get it ready for this job. The deadline is tomorrow.
EDIT: What about reflections? In this scene we have bridges over water and as the camera passes there are people walking over. How would I get a reflection in the water if the people are rendered scanline and the water rendered in vray?
Are my RPCs destined to become vampires?
hope you made your deadline!
sorry i couldnt help more earlier as im a bit of a n00b with vray still but I did read in the bugfixes in vray 1.47.13 that animated RPC’s will now animate properly so this would have been your best solution
animating people/ cars etc is much faster done on a seperate pass and then compositing afterwards in premiere for example