RT 3 and Quadro K2000 error

Hi everybody,

I’ve got a serious problem with VRAY 3 + 3dsmax 2014 + Quadro K2000 (driver 332.76) + win7.
RT doesn’t work with CUDA engine, neither OPENCL. But CPU ok.

The log says : “Unhandled exception occured, will exit render loop. Unhandled exception c0000005”

The strangest thing is that it works with 3dsmax 2011 and RT 2.4 on the same machine…

I do not understand. :-/
I’ve tried many driver but no difference.

Can you show the full console output (or as much of it as is visible)?

Best regards,
Vlado

Here it is :

[2014/Apr/14|14:59:36] Reading configuration from “C:\Program Files\Chaos Group\
V-Ray\RT for 3ds Max 2014 for x64\bin\/vrayconfig.xml”
[2014/Apr/14|14:59:36] ===============================================
[2014/Apr/14|14:59:36] V-Ray Standalone, version 3.00.03 for x64
[2014/Apr/14|14:59:36] Copyright (C) 2000-2012 Chaos Group Ltd. All rights reser
ved.
[2014/Apr/14|14:59:36] Use -credits option for additional third-party copyright
notices.
[2014/Apr/14|14:59:36]
[2014/Apr/14|14:59:36] Build from Feb 17 2014, 19:34:26
[2014/Apr/14|14:59:36] Compiled with Intel C++ compiler, version 12.1
[2014/Apr/14|14:59:36] Operating system is Microsoft™ Windows™, version 6.
1, Service Pack 1
[2014/Apr/14|14:59:36]
[2014/Apr/14|14:59:36] V-Ray core version is 3.00.02
[2014/Apr/14|14:59:36] ===============================================
[2014/Apr/14|14:59:36]
[2014/Apr/14|14:59:36] Loading plugins from “C:\Program Files\Chaos Group\V-Ray\
RT for 3ds Max 2014 for x64\bin/plugins/vray_*.dll”
[2014/Apr/14|14:59:36] 159 plugin(s) loaded successfully
[2014/Apr/14|14:59:36] Loading plugins from “C:\Program Files\Chaos Group\V-Ray\
RT for 3ds Max 2014 for x64\bin/plugins/std_*.dll”
[2014/Apr/14|14:59:36] Finished loading plugins.
[2014/Apr/14|14:59:36] warning: It is no longer necessary to use the -rtEngine o
ption for server mode.
[2014/Apr/14|14:59:36] Entering server mode - waiting for render requests on por
t 20206. Press Ctrl+C to exit.
[2014/Apr/14|14:59:36] Starting DR session from 127.0.0.1
[2014/Apr/14|14:59:36] Receiving DR scene from 127.0.0.1
[2014/Apr/14|14:59:36] Reading scene file “C:\Users\amartin\AppData\Local\Temp\v
rscene_20206.txt”
[2014/Apr/14|14:59:36] C:\Users\amartin\AppData\Local\Temp\vrscene_20206.txt: do
ne [ 0h 0m 0.0s]
[2014/Apr/14|14:59:36] Scene file parsed successfully in 0.0 s.
[2014/Apr/14|14:59:36] Scene created successfully.
[2014/Apr/14|14:59:36] Objects in scene: 0
[2014/Apr/14|14:59:36] Starting render sequence.
[2014/Apr/14|14:59:36] Preparing renderer…
[2014/Apr/14|14:59:36] Preparing scene for rendering…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:36] CUDA renderer requested.
[2014/Apr/14|14:59:36] 1 plugin(s) loaded successfully
[2014/Apr/14|14:59:36] CUDA renderer plugin successfully loaded from “C:\Program
Files\Chaos Group\V-Ray\RT for 3ds Max 2014 for x64\bin\rt_cuda.dll”
[2014/Apr/14|14:59:36] CUDA renderer plugin instance successfully created.
[2014/Apr/14|14:59:36] EXT_RTOPENCL interface obtained successfully from CUDA re
nderer plugin instance.
[2014/Apr/14|14:59:36] ========================
[2014/Apr/14|14:59:36] Starting frame 0.
[2014/Apr/14|14:59:36] warning: Camera FOV is too small, possible round-off erro
rs.
[2014/Apr/14|14:59:36] Preparing scene for frame…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:36] Compiling geometry…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:36] Running RTEngine
[2014/Apr/14|14:59:36] Initializing CUDA renderer (single kernel version)…
[2014/Apr/14|14:59:36] Querying for CUDA devices…
[2014/Apr/14|14:59:36] Successfully parsed environment variable VRAY_OPENCL_PLAT
FORMS_x64
[2014/Apr/14|14:59:36] Device Quadro K2000 has compute capability 3.0
DEVICE TIMEOUTS: 1
[2014/Apr/14|14:59:36] Bindless textures not supported.
[2014/Apr/14|14:59:36] Maximum kernel work group size: 1024
[2014/Apr/14|14:59:36] warning: Lightmap failed to load. Filling arrays with def
ault data
[2014/Apr/14|14:59:36] Initializing material kernels
[2014/Apr/14|14:59:36] Number of CUDA devices: 1
[2014/Apr/14|14:59:37] Using lite kernel for device 0.
[2014/Apr/14|14:59:37] Number of raycasts: 0
[2014/Apr/14|14:59:37] Camera rays: 0
[2014/Apr/14|14:59:37] Shadow rays: 0
[2014/Apr/14|14:59:37] GI rays: 0
[2014/Apr/14|14:59:37] Reflection rays: 0
[2014/Apr/14|14:59:37] Refraction rays: 0
[2014/Apr/14|14:59:37] Unshaded rays: 0
[2014/Apr/14|14:59:37] Number of intersectable primitives: 0
[2014/Apr/14|14:59:37] SD triangles: 0
[2014/Apr/14|14:59:37] MB triangles: 0
[2014/Apr/14|14:59:37] Static primitives: 0
[2014/Apr/14|14:59:37] Moving primitives: 0
[2014/Apr/14|14:59:37] Infinite primitives: 0
[2014/Apr/14|14:59:37] Static hair segments: 0
[2014/Apr/14|14:59:37] Moving hair segments: 0
[2014/Apr/14|14:59:37] Scene constructed in 0.0 seconds
[2014/Apr/14|14:59:37] Preparing renderer…
[2014/Apr/14|14:59:37] Preparing scene for rendering…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:37] CUDA renderer requested.
[2014/Apr/14|14:59:37] CUDA renderer plugin already loaded.
[2014/Apr/14|14:59:37] CUDA renderer plugin instance successfully created.
[2014/Apr/14|14:59:37] EXT_RTOPENCL interface obtained successfully from CUDA re
nderer plugin instance.
[2014/Apr/14|14:59:37] Max ray intensity is enabled: rendered result may have in
correct brightness.
[2014/Apr/14|14:59:37] Preparing scene for frame…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:37] Compiling geometry…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:37] Preparing ray server…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:37] SDTree statistics:
[2014/Apr/14|14:59:37] Total number of faces stored: 6432
[2014/Apr/14|14:59:37] Max tree depth: 36
[2014/Apr/14|14:59:37] Average tree depth: 15.1826
[2014/Apr/14|14:59:37] Number of tree nodes: 4849
[2014/Apr/14|14:59:37] Number of tree faces: 20398
[2014/Apr/14|14:59:37] Number of tree leafs: 1802
[2014/Apr/14|14:59:37] Average faces/leaf: 11.3196
[2014/Apr/14|14:59:37] Memory usage: 1.84 MB
[2014/Apr/14|14:59:37] Preparing global light manager…: done [ 0h 0m 0.0s]

[2014/Apr/14|14:59:37] Preparing global light manager…: done [ 0h 0m 0.0s]

Writing crash dump to “C:\Users\amartin\AppData\Local\Temp\VRay.dmp”
Unhandled exception occured, will exit render loop. Unhandled exception c0000005

Unhandled exception occured, will exit render loop. Unhandled exception c0000005

Unhandled exception occured, will exit render loop. Unhandled exception c0000005

[2014/Apr/14|14:59:37] Device 0 statistics:
[2014/Apr/14|14:59:37] GPU time: 100.000000 %
[2014/Apr/14|14:59:37] GPU ray trace time 0.970920 %
[2014/Apr/14|14:59:37] Transfer to GPU time 1.605619 %
[2014/Apr/14|14:59:37] Transfer from GPU time 97.423462 %
[2014/Apr/14|14:59:37] Closing RTEngine
[2014/Apr/14|14:59:37] Max. Mpaths per second: 0.000000
[2014/Apr/14|14:59:37] Sampling level reached: 0 samples per pixel
[2014/Apr/14|14:59:37] Number of raycasts: 0
[2014/Apr/14|14:59:37] Camera rays: 0
[2014/Apr/14|14:59:37] Shadow rays: 0
[2014/Apr/14|14:59:37] GI rays: 0
[2014/Apr/14|14:59:37] Reflection rays: 0
[2014/Apr/14|14:59:37] Refraction rays: 0
[2014/Apr/14|14:59:37] Unshaded rays: 0
[2014/Apr/14|14:59:37] Number of intersectable primitives: 0
[2014/Apr/14|14:59:37] SD triangles: 0
[2014/Apr/14|14:59:37] MB triangles: 0
[2014/Apr/14|14:59:37] Static primitives: 0
[2014/Apr/14|14:59:37] Moving primitives: 0
[2014/Apr/14|14:59:37] Infinite primitives: 0
[2014/Apr/14|14:59:37] Static hair segments: 0
[2014/Apr/14|14:59:37] Moving hair segments: 0
[2014/Apr/14|15:03:18] Closing DR session from 127.0.0.1

Ok, so can you email me to vlado@chaosgroup.com the file “C:\Users\amartin\AppData\Local\Temp\VRay.dmp”?

Best regards,
Vlado

Still not working with Vray 3.00.07…
i don’t understand.
very sad

Hi,

I have one more question about this RT issue, is it scene dependent?
Do you get this error even with very simple scene, sphere and light for an example?

It’s a simple scene : plane + teapot + vraylight

:face_with_spiral_eyes:

Thanks, just to be sure that there is no other scene settings involved in this error
Can you post it here or send to support@chaosgroup.com