This never used to be the case.
And it means I can’t render the camera viewport whilst playing in other viewports to move lights etc ??
RT-Activeshade Cuda is what I am using (and the padlock is active and chosen for the Camera Viewport).
This never used to be the case.
And it means I can’t render the camera viewport whilst playing in other viewports to move lights etc ??
RT-Activeshade Cuda is what I am using (and the padlock is active and chosen for the Camera Viewport).
Okay, it happens sometimes, and sometimes not…
(maybe I have to wait for RT to ‘settle’ in activeshade first…)