Is it possible to save your enscape materials for use in another sketch up scene?
Bringing in the material only seems to bring in sketchup settings.
Is it possible to save your enscape materials for use in another sketch up scene?
Bringing in the material only seems to bring in sketchup settings.
@DC8Studio What workflow are you using at the moment to bring materials to other models?
Save as skp material.
Havent tried importing an object and grabbing material. Seems counterintuitive this way.
Might give it a go though.
Ive been saving out libraries of .skm files and they all seem to come back in with all the Enscape properties.
hmm, tried that before and it didnt seem to work. wonder if its a SKUP pro vs make (free) thing as i just tried it again and it worked
Its working for me. I think it might be the texture pathing (if its a custom texture). Make sure all your texture files are located in the same place all the time, a master textures folder. Test if that fixes the issue
Another thing it could be, that I just tested, is the order you do everything in. If you have an existing sketchup material edit the enscape parameters and save your project the edits will persist in that project, but if you bring that .skm into a new sketchup file the settings will not come through. You need to save your .skm after you make your changes in the enscape material editor then the new parameters will come through in a new project (assuming like Ted said your pathing is good).
Hi everyone. Can someone help me. I got an enscape file but I need textures to be used in this file. Please tell me which folder on my computer are the unpacked textures in? Thanks!
Here’s another +1 for an Enscape material library. I’m not saying I know how it works/looks but certainly something could be better. A realtime preview like Vray on the sphere with the material applied would be very useful.
That being said, I commonly (lazily) copy/paste materials from other models and into new ones. Seems to work OK for me. Though, I do oftern end up with a lot of “new” materials in my models this way, as SU sometimes sees that “name” is already in my model and assigns a “1” to the end of the material name…I need to get it better at my asset/material handing.
Another alternative that I use is to have a master texture material with cubes, with categories for each material; first you work on that file, and then you copy the cube to the file you want it.
I’m using a technique similar to the Supodium Browser that you import cubes into the model, but manually
Hey fellow/former SUPodium user! This is pretty much the same as copy/paste from other models, right? Might be why I got so used to that method, as Podium is where I started. I commonly just open the last model I was working on that’s complete and grab materials I know where tuned to my liking the best from that point.
Yep, I used that around 3 years ago; switched to real-time changed my life; I just keep using the podium browser, great resources