Scrubbing the Timeline

I don’t do a lot of animations, but I have one now. Trying to scrub the timeline in 3DS MAX 2019 is a joke. What am I doing wrong? I move the slider and wait 30 seconds.

depends what is animated..? just a camera? or you have animated textures/geometry.

Just the camera across a path

forestpack in there? if youve got lots of that, it updates the scatter to fill only the camera view, which can kill playback speed. if not, and nothing similarly “view dependent” annnnd your viewport spins round fluidly in perspective view, then im not sure… see if it runs better in wireframe mode? hide some particularly heavy geometry?

I have FP, but not in this camera view. Wireframe is just as bad and shaded or clay.

That’s interesting Bobby, I have a similar problem with Max 2016. It happens with or without forest pack. A very simple scene behaves ok (like a teapot) but get anything else much in there and man…I wait 30-45 seconds for a response. Running a 1080 Ti, tried a variety of drivers. I don’t do enough animations to make it matter but I do have one coming up…

Edit: By the way, even if FP isn’t in the camera view I bet it’s still recalculating…? Could try hiding it.

Forest pack by default is set to auto pick whatever camera u are currently on.., so unless you set it manually to specific camera it will for sure update each frame and slow down.

I turned things off until things started to move. Now I have to find the culprit.

You could always put proxy block geometry in and sort out the camera move/s in real-time. With lots of geometry it’s always going to slow things down.
You might want to set the viewport display settings (wire antialiasing etc) down to the lowest and that would certainly help also.