Trying to set up a car render with motion blur, but i cant get it done correctly
Here is what i did so far
1. created a 3 frame scene
2. frame 0 i set a key for the car and the wheels
3. frame 2 i moved the car 5m and rotated the wheels on 180degrees
4. linked the camera and target to the body of the car
I tried multiple possibilities with shutterspeed, f-number and iso, but when only the complete car gets blurred
The goal is that only the wheels and the background/foreground gets the motion blur. The body of the car should be “crispy”
Note that I found a solution for the body of the car, did uncheck Default motion blur, inside vray object properties
But still cant get the background blurred
Scene should be similar to this:
Hi kenia_orellana. I reproduced your steps. You could check the links between the camera and the car. You should get something similar to the picture below when you open the schematic view. From what I’m seeing in your example, the camera stays static otherwise the vegetation should be blurred. You could also stretch the animation a bit. Check in the “Curve editor” if you have some in-and-out curves. For such a short move these might affect the result, so you might want to remove them from the animation. Put your desired shot somewhere in the middle of the animation.
Hi you need to have the wheels rotating as well. Have you done that? Basically you have to animate the body and wheels to move down the road, the wheels rotating and the camera linked to the body.
i was investigating more, found a post where it stated to turn the moblur duration to 0
Did that, but with the same results
Using vray6 hotfix 2 - is this a bug???
please check again, where your Cam is linked to.. =)
I almost use a helper object (Point), where everything is linked that belongs to the Car and this includes also the Cam. That makes sure everything moves together.
I wouldn’t touch anything in the Vray Properties. Keep it for the moment all default. It should work just right if everything else is fine!
i had the camera and target linked to the body of the car, Creating a point, linking the whole car to it and then linking the camera and target to the point and setting vray properties back to default did the trick
Thanks again to all of you who helped me with this
Glad you made it! =) Your Car hs been already grouped. Maybe its only the Body with interior components. But I would never group the wheels rig underneath as well. group the Points all together - that’s fine! =)
Grouping is bringing you mostly in trouble. I had bad wobbling wheelmotions in moblur, until I killed all groups and used points only…some frustration for me probably as you had here =)