Shadow Details


Hi to all: I’m doing this work for the Uni. Do you know how to get more shadow at the ground? I’m reading the Vfr Manual and i found the Light and Shadow section but there are only details for Vfr lights…and im only using GI with Michas Hdri.

Thank you all

Zooropa

Re: Shadow Details

If you like to get hard shadows, you must set an additional lightsource like an arealight (size control the softness of the shadow) or a distant light for a sun light effect.
GI environment are good for soft shadows “only”.

Re: Shadow Details

Thanks Micha, i did the presentation. My light add a little more of shadow…but not significant. Probably i didn’t try too much.
Thank you for help me with this hurry project.

Zooropa

Re: Shadow Details

Hey Micha, im at the second part of this project for the Uni. I realize my render has a really great shadow when i use the default settings of Vfr. Is this because the sun light?

Thank you
Zooropa

Re: Shadow Details

Right, the default setup use the physical sky, a color gradient sky for soft lighting/shadows + sun. The current sun can cause reflection artefacts between blury interreflections (shown at the starterkit thread), so be careful.

Re: Shadow Details

Thanks Micha i tried with a direct light. I like the result. The morph now it seems more clear for the lecture.

Thanks a lot

Zooropa