Shave (hair) and mattes

I’d like to render a matte pass for the hair in my scene (using Shave & a Haircut). Normally I would assign an object ID, and add that to a multimatte. It appears that you cannot assign object IDs to Shave hair. Is there another approach to creating a matte pass for Shave hair?

I’d love to know the answer to his question as well.
My solution has been to render everything with a VrayMaterialWrapper and setting it to a mattesurface with an alpha contribution of -1 (except for the hair) and doing a separate render for just the hair. The obvious downside is having 2 sets of frames for the render.

I don’t see a way right now other than to modify the V-Ray shader for Shave&Haircut. It would be best to let Joe Alter know about this so it can be implemented.

Best regards,
Vlado

you can make matte to use shave&haircut. now see, shave global open. and Hair render Mode change “Geometry”.

render now. u can see matte and velocity. :slight_smile:

but, it’s converting geometry. so very slow and. too many use memory.

maybe u see some different output image. :frowning: