comparatively recently I “found” Corona Renderer, and I was pleasantly surprised - is possible to predict (unambiguous) the successful future of this product.
Calculations speed allows “to play” very effectively with materials, and here I will publish tests of the some materials.
Rusty chrome-plated steel (full procedural - used Bercon maps by Jerry Ylilammi). Not finished.
If there is an opportunity to use Bitmaps - use them (best way - Bitmaps + Texmaps procedural). To use only procedural Texmaps for some materials is a perversion - for more or less realistic result we receive such “sausage”…
Some jewelry metals for the new CMPPmax (Corona Material Presets Pro for 3ds Max) Yellow Gold 14K and 18K.
And a full library of tillable marble textures, most notably white veined marble as there seems to be a distinct lack of high res Calacatta Oro type marble materials available on the market.
Yes and panels of wood too please ! It’s very difficult to find large panels of wood, when having complete walls made of wood. They already are tileable and we always see the repetition…
But I bought about 2-3 weeks ago the 3.001 for everyone and it seems like all the materials are rebuilt, with curves from Refractiveindex (!!), so it seems like whole new set. But I use Corona mostly so :- )/
Hi,
to create some materials exist one serious problem with the CoronaMtl - Anisotropy orientation (rotation). It locked to global (world) space and is a big limitation to create materials like brushed/satin metals, some fabrics (silk, satin, moire, taffeta, crushed velvet, etc…), brushed plastics/carbon fiber… Currently anisotropy in CoronaMtl is absolutely useless: in case of change the object orientation or complex curvature geometry - anisotropy orientation still in the same direction. I very much hope that in case of opportunity will be made Anisotropy rotation in object/local/UV space.
But also at this stage material is very good
OMFG you given new meaning to the slate editor
Please can you limit your simple materials like gold, chrome or 10000 different shades of grey to a minimum in your corona release, and more of this rust BOO YAA in your face epic materials? (:
Special/deco metal finishes. Antique Brass coated/matte. Full procedural, only Max/Corona texmaps. For CMPPmax materials I don’t use third-party plugins (like Bercon maps). More advanced shaders will be soon available in MatRepo ( www.sigerstudio.eu ). I plan to create the new section (and mentally already I began ) at MatRepo for Corona materials.
Hi,
The price for the lifetime license most likely will be as well as for other similar products (VMPPmax).
About CSSPmax - was such thought, but for this purpose I shall work a lot and seriously with Corona