Sim Artefacts

Hi there,

I came across some weird artefacts in my boat simulation. Not sure where to find the solution to this issue because I tend to use the same setup and didn’t have this issue before.
I’ve added my sim & grid setup, please let me know if there is anything more I should provide.

To be clear: it is about the unnatural straight lines appearing in the water. Also worth metioning is that I use Corona for rendering

Thanks in advance!



Ah, how about if you increase the Storage Quality option of your simulation in the Output rollout and simulate again?

The mesh is the same between all renderers in 3ds Max, so it’s more likely to be related to this particular simulation.

Oh, which Phoenix version do you use? Could you screenshot me the About rollout?

Hmm, if you still get the artifacts, could you please send the scene over to Support via the “Submit a request” form at the top right of the support.chaos.com page.

Hey, we had one change that is not even in the official Phoenix 5.10 that we released the other day. It’s only in the nightlies here: Chaos Could you check if this build makes any positive difference?

Cheers!

Dang, yes, so if last week’s change that’s in the nightlies didn’t help, then the hope is that the next one would make a difference. A colleague is looking at the issue as we speak…

I usually have such artefacts when I use V-Ray displacement while camera or object located far away from the center of coordinates (0,0,0). I use the trick. I link all scene objects into point (dummy) object and move it such a way that the point of interest was close to the center of coordinates. If your simulation is close to the center of coordinates and you still have such problem then I don’t know, but I still believe this is a displacement issue.

Hi Dennis, Thanks so much for your reply. The container for the sim isn’t oddly far from 0,0,0 (50 meters at most, because this is the distance the boat travels in the animation) so this can’t be the case.