Sketchup crashes shortly after beginning to load addons, etc. When I remove vray, it loads and works as expected. I reinstalled the update 1 version and Sketchup began working again.
I tried excluding swarm and cloud from the install, but got the same problem when starting Sketchup.
I’m on Windows 10 (latest version as of 11/4/21) with an nvdia rtx 3080 and 32gb RAM.
Hi Brett
I’m having the same problems vray gpu takes a Lot of vram, i’m using update 2 i think the same i’m going to return to update 1
Hey guys,
Have you tried disabling any other 3rd party-plugins and loading V-Ray instead? We would need to find the culprit - if possible, do get in touch via our contact form so we can schedule a remote session and investigate on the spot. Please also mention this thread (or my name) in the form subject. Thanks!
Good morning from the East coast of the USA. I’ve spent an hour going through ALLLLLLL of my plugins (chunks at a time, not one by one ;-\ ). Here’s the culprit in my case: ky_Group_PushPull_2DFaces v0.4 %28gvar%29.rb (I hadn’t even remembered it was installed and haven’t actively used it in quite some time)
To show what WAS NOT one of the problem scripts, I’m including all the scripts/plugins that I have installed, to shorten the hunt for others having load issues by potentially excluding these from their list. See below.
Cheers,
Brett.
!!Fredo6_LordOfTheToolbars
!!Fredo6_LordOfTheToolbars.rb
1001bit_freeware
1001bit_freeware.rb
3dbazaar
3dbazaar.rb
AddVertex+.rb
ams_FixIt.rb
bezierspline
bezierspline.rb
cleanup.rb
clf_loose_to_groups
clf_loose_to_groups.rb
curic_face_knife
curic_face_knife.rb
curic_la
curic_la.rb
curic_mirror
curic_mirror.rb
curic_space
curic_space.rb
DM_artisan
DM_artisan.rb
DM_BoolTools
DM_BoolTools.rb
DM_ProfileBuilder3
DM_ProfileBuilder3.rb
DM_SketchUV
DM_SketchUV.rb
dp_flat_text
dp_flat_text.rb
f3d_flextools
f3d_flextools.rb
face2group.rb!
Fredo6_!LibFredo6
Fredo6_!LibFredo6.rb
Fredo6_Curviloft
Fredo6_Curviloft.rb
Fredo6_FredoTools
Fredo6_FredoTools.rb
Fredo6_JointPushPull
Fredo6_JointPushPull.rb
Fredo6_RoundCorner
Fredo6_RoundCorner.rb
Fredo6_ToolsOnSurface
Fredo6_ToolsOnSurface.rb
Fredo6_TopoShaper
Fredo6_TopoShaper.rb
InstantCladding
InstantCladding.rb
InstantRoofNui
InstantRoofNui.rb
InstantSiteGraderNui
InstantSiteGraderNui.rb
MAJ_Wall
MAJ_Wall.rb
Mirror
Mirror.rb
PDFImport
PDFImport.rb
Projection
projection_extension.rb
RandomSelect.rb!
skatter
skatter.rb
SketchUcation
SketchUcation.rb
smustard_Weld
smustard_Weld.rb
SoapSkinBubble
SoapSkinBubble.rb
SplitUp
SplitUp.rb!
su_advancedcameratools
su_advancedcameratools.rb
su_dynamiccomponents
su_dynamiccomponents.rb
su_sandbox
su_sandbox.rb
su_trimble_connect
su_trimble_connect.rb
t2h_stretch_by_area
t2h_stretch_by_area.rb
TextureRandomizer.rb
TIG-splitdonut
TIG-splitdonut.rb
TIG-splitsausage
TIG-splitsausage.rb
TIG-splitTOOLS
TIG-splitTOOLS.rb
transmutr
transmutr.rb
tt_architect_tools
tt_architect_tools.rb
tt_cleanup
tt_cleanup.rb
tt_edgetools
tt_edgetools.rb
tt_groups2comps
tt_groups2comps.rb
TT_Lib2
TT_Lib2.rb
TT_QuadFaceTools
TT_QuadFaceTools.rb
tt_replacer
tt_replacer.rb
tt_selection_memory
tt_selection_memory.rb
tt_selection_toys
tt_selection_toys.rb
tt_select_curve
tt_select_curve.rb
tt_solid_inspector2
tt_solid_inspector2.rb
tt_superglue
tt_superglue.rb
tt_truebend
tt_truebend.rb
ValiArchitectsUtils
Hello, Brett,
Thank you for the effort you’ve put in identifying the problematic plugin!
Considering the .rb file is over 10 years old I am skeptical its author will fix its conflict with V-Ray.
I’ll pass the info to our dev team. They will see if the plugin conflict can be avoided on our side.
I am sorry you’ve had such a bumpy first experience with the new Update 2. Hope this first impression changes as times goes and that you find the improvements we’ve made useful to your work with SketchUp.
Once again, sincere thanks for the time you took to single out the incompatible extension!
Kind regards,
Peter
Thanks Peter,
I don’t even remember that plugin being installed… it’s a hanger-on from copying .rb files from version to version to avoid reinstalling everything over and over, I suspect. ![]()
I’m looking forward to playing with the new capabilities!
Thanks,
Brett.
Hello, Luis,
Is the memory usage increased for the same scenes with v5.20.01 when compared to v.5.10.06?
You can check the memory usage from the “Stats” tab of the VFB’s right-side panel or alternatively from the render log.
If there is a discrepancy, please pack one of the scenes with increased memory usage (Extensions > V-Ray > Pack Project) and share it with us for further investigation via https://support.chaos.com/hc/en-us/requests/new
Kind regards,
Peter
Hello again, @luisgamino2 ,
We have identified the cause of your problem and hope to resolve it as soon as possible.
Kind regards,
Peter
Hi Peter
In My tests vray 5.2 gpu is taking more vram than update 5.1, and is taking more than 1 GB is not few vram is taking a Lot, let me explain You what i see in this update, My scenes that worked with update 1 didnt work with update 2, same scene, same camara and the same settings, when i click on production render this is what happens… Everything is ok, loading the dome light, then loading proxis, then building and compacting optix, then start loading textures, when vray gpu finished loading textures and says aceleration building for optix 0 something like that says and then start light cache ( this is normal behaviur) with update 1, but when i used update 2 all this happened but with a surprise, when vray gpu finished loading textures or bitmaps and is almost ready to build the light cache then vray 5.2 takes a new bunch of vram.
Update 1 it says building aceleration 0 it takes 9.2 o 9.3 of vram and then start to building light cache but it doesnt take more vram, just build the light cache, when light cache is finished vray gpu starts to render and take a little bit of vram My gpu z says or the task manager says 10.4 or 10.5 and start to render, but with update 2 when is almost finishing loading textures or bitmaps and says building aceleration 0 and is almost to start light cache, then crashes so heavy, because from 9.3 or 9.4 jump something to 10.8 or something like that, Even before to start to render, and even before to start light cache, it takes the same with update 1 and 2 until light cache appears, and when light cache is almost kicking in the render with update 2 jump from 9.2 or 9.3 to 10.8 or something similar before start rendering vray, with update 1 is very diferent before starts light cache says 9.0 or 9.1 then when is almost ready to start light cache goes to 9.4 or 9.5 vram and build light cache, when light cache is finished vray gpu update 1 start to render and goes up again vram something like 10.4 or 10.5 but renders fine, no single problem.
Update 2 for vray gpu takes too much vram, Even too much before kicks in light cache.
I really hope that this is going to be resolved because i really want to try the new features, but i have to work right now and is imposible to render with update 2, thanks again Peter and Muhhamed for taking your time looking for these problems
Thanks
Best regards