Slow motion liquids

Hi,

We’ve got a project coming up where a liquid simulation (splashing) needs to be seen at about half or less speed. What’s the best way to achieve this? I understand the time scale value doesn’t work so well with liquids, so is there something I could do with playback speeds? Or frames per second?

So to put this question in the context of the project; I have an object emerging from an Initially Filled up grid. The object emerges in 1 second and I like the way the splashes look.

Supposing I need this to take 2 seconds, how do I do that? If I animate the object emerging over 2 seconds the splashes are no where near as violent (as expected)…

I just want the splash that took 1 second to generate but at half speed. Is this even possible?

Any ideas welcome.

Thanks.

reverse the task - create the slower 2 sec simulation that looks good and then use play speed=2 in the input panel, you will have perfectly scaled result. the integer play speed values actually just skip frames, this is much better than interpolating frames to generate the intermediate one.

Thanks Ivaylo, I’ll give this a shot on Monday and let you know… :slight_smile:

Hi Ivaylo,

After thinking on this one, isn’t setting the play speed to 2 going to speed it up rather than slow it down? I need the 1 second sim to last 2 seconds.

Am I misunderstanding?

I don’t understand the process of using the Time scale slider. Do I need to animate objects interacting with the water at a normal speed or a slow motion speed?

For example, could I animate the object emerging from the water in 2 seconds, simulate with Time-scale at 0.5, and then speed up the rendered frames 2x?

:slight_smile: Thanks.

if you set the time scale to 0.5, the water dynamics will be twice slower. if you render this with play speed=2 you will get normal water dynamics, because they cancel each other.
so, in this way you can have normal speed, and half speed, but avoiding the frame interpolation.