Smoke Cascade Sim hangs on frame 1

Hi,

I’m trying to simulate a Meteor using two grids, one small grid with a large amount of cells for the Meteor itself and one large grid with low cellcount for the smoketrail.
Simulating the first grid works fine but when I try to map the smoke channel from sim1 to sim2 using a PhGridTex the second sim won’t start. If I disable the texture the cascade setup does work but the smoke behaves different.
Am I missing something here ?

Im on Max2016 with phoenix 3.00.02

Edit: updating to 3.04.00 seems to have fixed my problems, the sim is running and smoke is now behaving in a more predictable way :]

Yay! We also fixed some issues with moving adaptive containers in 3.04, so now it should be better :slight_smile: