Hi,
Is it possible to get the settings to get a smoke sim similar to the example in the docs for vorticity?
Thanks.
Hi,
Is it possible to get the settings to get a smoke sim similar to the example in the docs for vorticity?
Thanks.
Yes, just search the forum, I already shared this one recently in another thread ![]()
Cheers!
Thank you Svetlin,
I found the thread with the scene file ![]()
However the simulation comes out quite different from your example in the docs.
I am trying to get the look like the classic vorticity example which looks more like underwater paint, so I set the Vorticity parameter to Classic=0 but the result has loss in detail and overall shape is not like your example.
Please see the attached image.
Hey,
Indeed, the scene from the docs is on a higher resolution - you can visually see the difference in voxels looking at the images and the GPU preview. If I remember correctly, you should increase the resolution 4-5 times to like 11 or 22 million voxels up from 1’568’000.
You could also try adding some Noise to the Source to help break up the mushroom.
Cheers!