Ivaylo, what’s the best way to smooth the grid stepping artifacts in the fluid?
And how do i freeze a fire sim to show 1 sim frame through the entire timeline? So far the best i was able to get is some kind of double stacked effect where the playing full sim is still there, but the frozen frame is also present. (this is on 1.2)
Ivaylo, what’s the best way to smooth the grid stepping artifacts in the fluid?
there are two types of these artifacts
- on the liquid-geometry interface, use the gizmo option
- on the liquid-air interface, decrease the sharpness, or static surface correction, if the liquid is near to settled state
And how do i freeze a fire sim to show 1 sim frame through the entire timeline?
the best way is to animate the simulation timescale, like in the “freezing flame” scene. however, if the simulation is already done, you can use the input control that provides two different approaches:
- animated play speed
- animated frame number
keep in mind that if you use the input tools the intermediate frames will be generated using interpolation. this can lead to clearly visible artifacts when the play speed is too low, that’s why i would recommend to use the simulation time scale not the input tools.
what do you mean by “decrease the sharpness”?
i don’t see any controls named “sharpness” or anything similar …
jitter and soft boundaries don’t seem to matter for fluids, as far as i can tell, any number i try produces exactly the same rendering
can you elaborate on that a little
i got the new one and it does look a bit different
the surface correction hack missing for one
so, was there really a bug in there somewhere?
and what should we expect now that it’s gone … hopefully
did all advection methods become more stable?
cause you are saying rising AND boiling and those belong to Classic and Forward transfer respectively
you mean the surface tension? it is removed from the UI only, because is not stable enough.if one needs it the listener can be used.
the advection methods are not changed, they were stable and work fine. actually the conservation was the guilty one and unfortunatelly the fix affects all the simulations. seems like you have no access to the beta forum did you? there was a message about the last beta update
i just had an interesting sim last night
everything was running fine for a while with fluid and splashes and then in the course of 3-4 frames i got myself an … eehhh … an explosion at a noodle factory
splashes flying in ray beams everywhere!
it’s a cool effect, but max of course didn’t appreciate it at all
i tried to continue from the last good frame and it kept crashing in about the same timeframe
no special effects though just pain old crash, i think with a memory leak
turning off the splashes allowed me to keep calculating, but it took all the fun out of it
it’s hard to tell now, as i’ve clicked it on and off so many times
the only thing i know is wasn’t able to make it explode again
all i got was unspectacular crashes
or i’ve had one where fluid would shoot off horizontally from the ledge instead of falling down
ignoring the gravity
i can send you the file if you want … sometimes it’s best to look at stuff rather than talk about it
and is there way to get access to the beta forum somehow?
thanks!
i suppose the affect liquid is to blame, this option is unstable and very probably will be removed before the release.
the crash from the splash-foam conversion was also fixed, i hope it’s the same crash. about the forum access - you will have it in less than a hour.