[solved] Bloom and Glare on separate pass

I am wanting to use bloom and glare in an animation, but I want to save it onto its own render element and keep my beauty pass without… just for extra control in comp.

Is there a way to do this.

(using 3ds max)
Cheers

You mean like this feature that was added in v1.5: CShading_BloomGlare? Also then just add a Chshading_Beauty render element and turn off B&G

https://corona-renderer.com/blog/wp-content/uploads/2016/09/elements.jpg

perfect, cheers