hi all, im new here
just want to say: good job!!! very nice renders
I see that the models are being imported in sketchup, and here is my question, how do you make to preserve the texture coordinates (UVmap) in the models? (specially in the plants)
well… first of all you have to reapply the textures in max using a standard material, because a 3ds export doesn’t recognize vray materials. make sure you rename the textures with no more than 8 characters. then you save a 3ds file in the same place the textures are located. then you import the 3ds file in skp and the textures should be mapped correctly.
hope this is useful.
beautiful baiucu those last one really excellent. may i know which material did you use for the floor, is it arroway texture? or is from CG texture.. if its not commercial would you be willing to share the vismat under the vismat section.
Very great work here. I am still interested in how you got the images so white. I know u said that you used a rectangular light in the windows, but how exactly? When I tried a similar method, it blocked my sunlight and I couldnt get any shadows…why is that? I had the light set to not cast or receive any. And what multiplier did you use for it? Im just wondering because my sunlight keeps turning out far more yellowish in the scene. Any insight would be great because u have a really good setup here. Thanks in advance.
oh and one other thing…why did u decide to change the sun size and burn value? wat did the exactly do for the rendering? because I never touch those settings. Anyone feel free to answer these questions
hi guys.
sorry for the late answer… i’ve been away for a while.
nomer: the textures are from evermotion models, so i can’t share it.
steeler05: -in the skp view i posted earlier you can see where light is placed.
-in the light’s proprieties you check “invisible”. i used a multiplier of 5000
- the sun size controls how soft the shadows are: the smaller the value
the sharper the shadows.
-a smaller burn value in the color mapping can help you to get rid of burned areas
in your render.
artchung: i know that the DMC engine has nose issues but i never experienced noise problems with IM+LC. anyway these are the settings i used:
IM- min rate= -3, max rate= -1, HSph Subdivs= 100, samples= 50, color trsh= 0.4, normal trsh= 0.2, distance trsh= 0.1,
LC- subdivs= 1200, sample size= 0.006, prefilter= 1000, use for glossy rays, filter= none.
Ok, I went to evermotion website and downloaded on sample the have for a plant.
Just wonder some things:
-I directly opened .3ds file in SU, but then of course missed all the maps!
Do I have to remap everything? or is there a way to fix it from max?
-the file is so heavy in su, is there anyway to do someting from max to fix the mesh?
TY
Vinch
Quick questions for ya. I too use evermotion models, and Ive been noticing when I export the .MAX file from evermotion to 3DS file so I can import it into sketchup, after I import the file into sketchup all the groups gets messed up and shifted. Just wondering if this is happening to you and if you have figured out a way to preserve the group locations?
I guys! My name is Peter, i’m portuguese and i’m an Arquitect that just found this amazing comunity!
For some days i’m “eathing” this forum…amazing stuff could be found here…keep on going…!!!
I have some 3D models in SKUP that i’m trying to RENDER with Vray for SKUP(with the help of “tuts” and information found here in the forum) but i can’t change the resolution of RENDER’s…
Look amazing!! Slowly learnign how to do interior renders as I just qualified as an Interior Architect and really home to get to this level!! Great job!