specular noisy things?

I am getting these sepcular noisy reflections in my materials. it’s happenign with materials that have high ammounts of reflections in them. does anybody have a suggestion on how to fix? In addiiton I am gettitng some long render times. any suggestions to make better use of my seetings

I am using vray 1.5sp1

I have attached a screen shot composite of my vray settings

http://farm4.static.flickr.com/3098/2327542616\_ae225ec8d4\_b.jpg

the image is here:

http://farm3.static.flickr.com/2016/2326747877\_2060f1fa24\_b.jpg

The images are rather small.

Do you need the depth of field and motion blur on the cameras? That might slow things up. The DMC image sampler max subs I usually leave at 4. In the Color Mapping turning on the Sub-pixel mapping might help. The Irradiance map HSph. subdivs should probably be left at default 50, 20 seems low. The Catmull Rom sharpening filter might make noise more apparent also.

I believe checking “sub-pixel mapping” and “Clamp output” under ColorMapping should fix the spots.

i follow dlparisi !

checking “sub-pixel mapping” ON can solve your problem.

And what are the pros an cons by using clamp out and sub pixel mapping ? when i use it I always recevie a warning in the vray dialog so I always prefer not to use it.

Thx

Onz