After watching the river tutorial I have tried bumping up the amount of splash and reducing the amount of foam whilst letting the splash create foam, initially this seemed to be working quite well but I can’t seem to stop the splashes behaving like this…
I have cranked up the air friction to try and slow these particles down but seems to have no effect on them
the split rate, decrease it, you have big particles that produce tails of small particles, not sure why the trails are so straight, they must be smoke-like, perhaps the liquid like option is involved.
yeah I turned up the split to get the fluid like trails but that doesn’t explain why they shoot off in such a dramatic fashion. I also set the Liquid-like attribute to 3, as shown in the manual, to try to get more fluid like behaviour of the splash particles.
after a quick test this morning I find that when the split rate is above 0 the splash particles just hang in the air, they have no movement. This relates to another post I made about ‘floating particles’ not reacting to the sim.