It’s interesting that he mentions a new workflow for translucency, which I have noticed in lots of imported PBR surfaces from Quixel. However, my question is, if I use the SSS option in my VrayMtl Translucency settings, is it much slower than using a 2-sided Material? I feel like it’s affecting me here, but I don’t have time right now to run some tests. Plus, is the quality much better with SSS enabled vs 2-Sided?
I remember testing with both methods back when VRay added the thin walled option with Translucency and iirc the new method is a bit slower but easier to control and give more freedom in terms of colors and intensity .
beside Jonas tutorial , you can check the official documentation about this subject:
Thanks for the link
I need to test the SSS with the new “Uniform” mode to see how that will affect the render quality and speed as I think my earlier test was with the old model .