The modelling looks to be quite good, so thats not the “problem”. but rendering is so much more than just modelling.
I think the issue is, that you expect to see photorealism from a scene that has not:
A: … been completed. the thing about rendering is, that if just one thing looks off, the whole illusion falls apart. and in your images a bunch of stuff looks off. mostly the lack of any surroundings and imperfections. try to add some trees, remove the backdrop (replace it with the “Clear” preset), and introduce some “noise” to the building. the thing about the real world is, that it is not perfect, and right now the building looks too clean. try to use much larger textures… not in resolution, but real world scale. the plaster on the wall has a clear repetitiveness, and finding a texture that covers a larger area would help alot… the same goes for the other textures. and make sure that all your textures work together as well. do they have the same overall colour tone and albedo?.. and that leads to:
B: … been colour corrected: the colors and lighting is probably the most important factor in creating moody and believable renderings. as mentioned before, you have to make sure that all the textures are colour corrected, and has a believable albedo. right now that seems to not be the case. you have some very strong colours in the scene, and they are all over the spectrum. great renders have a very limited and well balanced number of colours. i think you could come a long way by simply desaturating your scene a lot.
the lighting itself is important too. right now it seems like you are using a random sun position and a random exposure. try experimenting with this, and see how big an impact it has on the whole image! a sunset will draw the colours of the scene in completely different ways than a midday shot. you should always be aware of this, and how it plays in with your vision for the scene. and speaking about vision:
C: … been shot with purpose: camera angles and compositions are hugely important in making an image pleasing to look at. there are a bunch of theories and rules you could look into, and learning from painters and photographers can be very effective. but just giving some minimal thought to how you present your building will really bring the realism up alot! what is the main focus of the image, and how can you show that best?
our brains are so used to seeing images shot with real world cameras, and trying to mimic how you would shoot a real high quality photo is a great way to achieve even more realism. I tend to often use a narrow field of view, as I think it calms the image down, and makes it look like it was shot with a dslr with a high end zoom lens. perspective lines are less pronounced and the “fish eye” effect is greatly reduced. So, if possible, try to step back a couple of meters (or more!), and zoom in.
adding DOF effects for renders where it makes sense (close ups, isolating certain objects), also really helps the realism along.
I hope this helps a bit 