Hello,
It is 2025 and we are still lacking full bump map support. There are lots of scenarios where bump maps are used over normal maps. Could you at least provide a workaround such as support for VRayBump2Normal?
Using procedural texture maps in bump channels is very common to add texture to objects.
You can’t just plug a procedural map into the normal slot as it does not know how to handle it properly.
Thanks
Is this just about procedural textures for bump mapping or do you have something else in mind as well ?
Greetings,
Vladimir Nedev
It is allowing the use of non-bitmap/images in the bump slot, which is mainly procedural textures, as baking these textures out generally defeats the point of using them, particularly if you want to animate them for example.
But also supporting the other types of mapping such as tri-planar and uvw randomizer if you are actually using bitmaps
Thanks