I can’t seem to get my mesh to render with subdivisions. I’ve got a mesh imported as an OBJ - put it within a subdivision node, added a Vray geometry tag and enabled subdivisions, but it still renders without any subdividing. - Please could someone point me in the right direction?
The normal map needs to be set to linear color profile usually.
I’m not sure if I understand correctly what you need, you can create one or more material, then you can use a geometry tag for displacement and use the Vray bump shader to add as many normal/bmp map you want on top of the original material.
I’ve tried your file and here it works perfectly using both the geometry tag in subdivision mode and the C4D subdivision surface (C4D R26, Vray6, MacOS):
Maybe the problem is with your shader setup, the scene scale or other things. You may want to send the entire scene to developers so that they can investigate where the problem is, my guess is that is a user error but you never know.
On our YouTube channel https://www.youtube.com/c/3DRenderandBeyond/videos we have a 2h long Vray workshop (museum scene making of part 1-2-3), you will find many useful information including displacement setup and much more!
I’m working through the tutorial for Vray and C4D from 3D Render and Beyond - It is FANTASTIC!!! It’s answered all of my questions, in a very easy to follow way. It’s taught me so much about VRay and how to get the best out of it - thank you 3D Redner and Beyond!