I agree with Rawa, more vegetation + the guy looks huge, or the door is small, and also what really distracted me is that the flying curtain is “pointing” towards the center of the image, I think it would look much better if it was mirrored, but I may be wrong. I like the overall mood and color contrast. It looks like a shot from a thriller when something bad is about to happen. Maybe a little more free space to the left would be nice.
Why is that? Was the rendering slow? It doesn’t look like a heavy scene.
Not sure but I would suspect there is some error in scene setup. Are you using displacement heavily here? Maybe this would be a nice scene to test 1.2 with its displacement improvements once it’s out.
This also could be caused by scatterd stuff like grass and stones. Speaking of geometry this scene is total overkill there is about 17 500 M instanced polys. And sowhere around 16 M allive polys
UPD - Lol jus noticed that i acidently switched on unbiased mode XD
i dont mind that guy …i think that for that scene it has a good pose .. the scale is odd and try darken it, theres a lot of light behind him and he too bright for my taste..
also try to chop down the tallest tree xd …or make the image with a but more height …so you can compose with 3 elements: sky, trees and ground
Great renders. The only one thing I would change is indoor light temperature. For me it’s a little to yellow.
The right decision was to kill the guy
Anyway superb work.
Actualy that was yours advice in the different topic about the mirrorball method.
I already tested it couple of times and it alwas look ridiculously realistic sometimes even more realistic than other shots from the scene.
Even the rendertime using mirrorball is not so dramatic the only thing that is wierd using it that the DOF is acting wierd mo mater wther you place the target to the surface of the mirror or to the distance from camera to the mirror surface + distance from the mirror to the focus object, no matter at all.
the only thing that is wierd using it that the DOF is acting wierd mo mater wther you place the target to the surface of the mirror or to the distance from camera to the mirror surface + distance from the mirror to the focus object, no matter at all.
That’s odd. It should only be in focus if the ball is in focus. Different than when looking at a flat mirror.