Anyone know an easy way to scatter objects over a surface while retaining their local axis?
Feel like there should be a really easy way that i’m just forgetting about or not seeing.
I want to scatter some cubes over the surface of a dome but not have them become one object through scatter tools like 3ds max default scatter compound. I need them all as separate objects that keep their local axis pivots. so effectively its a dome of cubes with all the Z’s facing the center of the dome.
I knew there would be something I had XD i always forget about Corona scatter. The script I found scattered by vertices which was quite handy, not sure if corona scatter does that but i’ll try CS if anything goes wrong with what I currently have now.
Unfortunatelly the only way to control scattered objects appearance is by density map ATM. Hopefully more scattering options will come in future updates.