Testing light (spoiler: are broken)

Hi,

I’m testing your software for you. Can someone explain to me how to manage lights inside a box? (aka interior lighting)

Really, I would tell to a developer in order to understand what exactly Enscape is doing. I use to work out of my office with 3DS Max + Vray, Corona, Fstorm and UE5 (for commercial, interactive, pixel-streamed, projects) so don’t be afraid to go deep and technical.

I have auto exposure and contrast turned off and ambient light too - I need to understand how to change light intensity and falloff.

In order to visualize an office space of a tower I need to put in a scene at least an HDRI + sun and 10+ fill lights to fill a space.

Our interior design team (+20 people) is forced (for now..) to use enscape+rhino to interface with other departments.

Please help us work.

Edited to remove my rude reply, I missed that this was posted in the Rhino section and just assumed it was either SketchUp or Revit.

Sorry

@Paul_Russam From a Sketch-up perspective, the lights used for Enscape work as designed. From a Rhino perspective they are defective, unintuitive, and lacking completeness in comparison to Sketch-up. They have also been harped on for years by the Rhino user base in threads. See:

light limitations

Strange Rectangular shadow appear when dropping a light

RE: Rhino 7 Lights

Long lights appear like spot round lights

We need to talk about light

RE: Rectangular lights not working anymore

Opps, I completely missed that this was posted in the Rhino section, I’m going to edit my original post to remove the rudeness, thanks @Tearch for pointing that out.

No worries. That’s kinda what I figured. :thumbsup:

If nothing else, such as Fallout, I really wish at least intensity works.

It’s either too bright or too dim. The intensity slider means nothing for Enscape.

@L.S . you are preaching to the choir. Enscape is a great tool, I still prefer it to other rendering engines on the market. But since 2020, every aspect of Enscape that gets touched either ends up broken, half-baked, or unusable. Sometimes a combination of the three.