I’m trying to bake a camera projection with vray, but as you can see from the screenshot, it (mostly) bakes the edges of the object. I’ve tried both through “render->lighting/shading->bake with vray” and with the baking engine in the render settings, same result. The bake works with maya software, but I would prefer being able to use vray for this.
No, the UV is fine and the geo is very simple as you see. And like I said, it worked with maya software baking. So, it is very wierd Btw, I’m using a surface shader, maybe I should try with native vray mtl?
edit: Ok, found the solution. Apperently GI have to be on. Bug or feature?
Ok, stripped the scene and sent it to your mail, if you just open it and run vray bake now you should get the same problem. Then try turning on GI and it should work. And no mirroring, the geo is very basic, with a planar UV.
edit: oh, forgot to update the projection image path, just go to the image plane and update it.