When will the feature be implemented in GPU for using textures in the filter and paint color slot?
I often find myself wanting to use vrscans for e.g. carpets but I want to change the pattern…
I will ask the guy porting the shader to GPU
what did the guy say? ![]()
soooo. what did the guy say? ![]()
Ah yes, i forgot this thread. I was almost sure that it’s implemented but for some reason it’s not working. Surprisingly, it’s not implemented at all, they promised me that it will be, but it’s not that easy that it looks
It seems like the same problem as with forest color… Too bad.
Forest color? Is this another plugin that also misses mapped color under GPU?
it is a plugin from forestpack. dont know if I used the proper name. You can derive colors for the scattered objects from a map, but doesnt work with gpu afaik