Texture mapping Infinite Plane

It there right way to go for mapping texture on infinite plane?
Thank you

- - got it (under texture placement Repeat U/V should go lower than 1 for all slots of the material)

Hi,

- - got it (under texture placement Repeat U/V should go lower than 1 for all slots of the material)
This is correct.
You can also scale the infinite plane widget.
This also affect the texture scaling and is easier to manage for shaders using many textures.

Regards,
Konstantin