I made some tests on the material studio software. Everything works fine. But when i try to apply on the model nothing happens. I guess the only way is making linked materials.
Actually, displacement asks for âgoodâ geometry to be applied to.
And âgoodâ geometry is a mesh consisting of triangles.
When using displacement, it will always subdivide your geometry, so you should start with geometry that will subdivide well (=triangulated meshes).
Sometimes, displacement fails to work when applied on a perfect horizontal plane.
But from the moment you triangulate it and rotate it just a bit, it can suddenly start working.
As a matter of fact, it works more easily on a good triangulated organic shape than on a simple quad faceâŚ
At least that is my observation.
@DesignerFuture: Wow you have a nice collection of displacement maps at your disposal. Looking good.
hi bibel.
Iâm wondering if would it be possible for you to upload the matterials you have made to the downloads section in asgvis. I think everyone would be so much thatsfull and that would be rally yousefull.
regards
\b.l.
When I saw this thread I thought this would be the right place for my question. Iâve made an organic design.
The outer facade will be of glass en the overall construction of henoycomb concrete.
Is there any way to render this material with a displacement bump so youâll get an instant effect of the structure.
fantastic biebel.. youâre really a wizard of rendering.. ;D
bytw, do you have a tip how to create a library of material so we can use it in every project?
the case is like this, i have a furniture that already textured oth in vray mat and SU mat, but everytime i use that furniture in different file, i have to apply the vray mat again to them..
Maybe you have a clue on how to make it a simple way?