My first test render has 64 render buckets. Does this sound right? I’m not sure if hardware/Windows is limiting cpu access or it’s something on vray’s side of things
Anyone else run into this?
It is a combination of both. Windows has some specifics about supporting more than 64 cores so it needs explicit software support. We added it in V-Ray 3.4.
Later on Windows 11 changed a bit the way more than 64 cores are handled and it required software updates again. This was added in V-Ray 5.2
Good news, IT was able to modify Windows 11 to take full advantage of the cores with Vray 3.6
Here’s what we did if others stumble on this --
I edited the registry and added the DWORD SplitLargeNodes to Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\NUMA and set it to 1
The VRSpawner.log (%temp% folder) initially was showing one processor group in the ‘group aware processor detection’ -- once the above change was made, three groups were detected and all cores were utilized for rendering