Tool to align vertex to spline

Does anyone know a tool or a script that allows me to align selected mesh vertex to a spline. Any hints?

not really but what seems to work is to select the spline and then look at the x y z coordinate position in the menu a the very bottom and copy the postion of the original spline and paste it into the vertex you want to have that very same position, this works without fail

quick slice along the spline and delete element?

There was a script over on CGTalk that gave you similar spline functionality as AutoCAD, with trim, extend, snap etc. Can’t remember the name, do a search there.

Thanks both of you, I was/am looking for something similar to Super Taut from Seneca Menard, but that is for Modo, its for a terrain i want to place over the side walks, it match in top view but no from the sides, so a similar script like this should do the job easily and not by moving each vertex

many applications have align working in that way (in projection) from a orthogonal view. Rhino does it but it doesn’t surprise me that MAX needs a script.

Apart from slice mentioned above, you can select the verts and hit make planer in the Y or Z to straighten the selection. Then apply a Form Fit deformation modifier to the verts and you can skew them to any angle you need in one go. No script required. If need be you can snap the control points to the spline vert for an exact match.

conform in compound objects?

and maybe shape merge or some booleans/cutters

@bruce hart
I will try that
@piotrus3333
I did a shape merge for the contours, so i ended up with vertex with different high values

Not a perfect solution, but if you are working with an editable poly, go into edge mode and open the loop tools in the graphite bar, then switch to vertex mode and select the verticies that you want to ‘average’ and start clicking the ‘relax’ button in the loop tools curvature section. You will get some drift on the other axes depending on the vertex selection so it might not work in all situations, or you might have to work with smaller selection groups, but worth a shot.

Thanks, i will try anything, i was doing it by moving the pivot for only the selected vertices, but again, a tedius task