Hi,
Does Vray support ray-trace sets? Ie can I make one set which elusively traces within that set and excludes other sets?
Thanks,
Philip
Hi,
Does Vray support ray-trace sets? Ie can I make one set which elusively traces within that set and excludes other sets?
Thanks,
Philip
Hi,
Like : you want for example a set A have reflections of a set B, but not on a set C.
But not just for reflection, for all (GI…) ?
If it is this, +1 for me, i want more VRay optimization.
Yes, exactly that!
For the moment, we don’t have that, but it is on the “to do” list.
Best regards,
Vlado
Hehehe.. I remember this from the Renderman days. The glory is that you don’t actually need to do that with V-Ray since V-Ray is king of the trace. Of course I guess you could always optimize more.
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Would be great to have such powerful optimizing workflow for vray. I agree, that vray is already good optimized in case of tracing, but its even better if the user has the ability to choose what he want to see traced or not.
+100 if you put such feature in.
+1 here as well…not even for speed, but for more creative possibilities…
U mean I can tell what object to trace with what/materials?
Thanks, bye.
no…i mean renderman style object sets…that may be defined inside the shader…same as with the current implementation of the VrayDirt-Set
Hi,
I know it is on “to do” list but, what is the priority of this ? (A object include/exclude in the reflection/refraction/Gi/shd of a material)
It will be great if this big request can be in VRay 3.0.
Hi,
I’ve raised the priority on this task.
I hope to be implemented soon.
Yeah !!!
this is one of the most missing piece of VRay !
it’s not only a point for optimisation, it’s about “look” control as well.
thx
wouah!!
Excellent! I am currently waiting to get our IT dept to install vray 3. I look forward to test this.
Thanks.