I’m noticing that when I switch from 5% transparency to 6%, the material properties totally change. Is this behavior intended (for light fixture lens perhaps), or a glitch?
+1
Also missed at Rhino - a simple continuous transparency control of diffuse objects, like an inflating air balloon. Some automatism in the material code makes it difficult to get the wanted effects. Also very missed to add a light emissive effect to transparent objects to fake subsurface scattering. Also for this an air balloon is a good example.

