Hi, I’ve notice that great triplanar shader have separation just for X Y Z, but would be really handy to being able to separate split those to -X, +X, -Y, +Y, -Z, +Z.
Thanks,
Hi, I’ve notice that great triplanar shader have separation just for X Y Z, but would be really handy to being able to separate split those to -X, +X, -Y, +Y, -Z, +Z.
Thanks,
(internal stuff: already logged as a feature request for 3ds Max: id=304793240)