I’m struggling a lot to find a good tutorial where it explains better how to create an overflow for a water feature. I have a metal rectangular container, and I want it to be full with water, and for the water to overflow the edges.
Hey,
As in the real world - if you have more liquid than the volume of the container - the liquid will overflow.
If you fill the container with initial liquid fill - you can add an additional object inside of the container that will emit liquid - you can make it non-solid (and non-renderable so that it won’t render) this way it won’t interact with the rest of the fluid.
If you fill the container with a liquid source, just add more liquid and it should overflow.
Cheers!
Hi,
Thanks for your response, and it is obvious, that I know. But I already put a box as the initial fill and it emits the liquid, but it doesn’t doesn’t overflow and fall.
Can you show us how it looks and the settings that you use?
Where do I send you the file?
If it is small enough and there is nothing confidential - you can add it to a zip file and attach it here or use google drive/dropbox or somthing similar and paste the link.
If it is confidential, please send if over though the support form here - https://support.chaos.com/hc/en-us/requests/new#regular-login
Thanks!
Just sent it, thank you!
Hi,
Just want to update the case here. We received the scene file in the support and made some optimizations and changes to the original scene setup in order to achieve the overflow water effect. Basically, the new setup is with an object using Initial fill up, plus a surface on the bottom of the container that emits liquid.