V-Ray 5 for Cinema 4D - Update 1 is now available

Hello everyone,

V-Ray 5 for Cinema 4D - Update 1 is out
I’m exited to share that alongside many new features and improvements we’ve introduced support for the Cinema 4D Material Node editor - a long awaited feature.

The builds could be downloaded from the Downloads section on our site.

Important: Cinema 4D R21 users will need to update to at least Cinema 4D R21.1 for V-Ray to load.

Here is the change log for this release version 5.10.20

New features

  • V-Ray: Add V-Ray node space for node materials (requires Cinema 4D R21.1 or newer)
  • V-Ray: Add V-Ray Clipper as scene object
  • V-Ray: Add V-Ray Fur as scene object
  • VRayVolumeGrid: Add Slice and Mesh preview options
  • V-Ray: Cryptomatte with the Progressive sampler
  • V-Ray: Progressive caustics mode
  • VRayEnvironmentFog: Environment Fog colored transparency
  • VRayMtl: New translucency modes for VRayMtl (based on VRayScatterVolume)
  • VRayMtl: Thin-walled refraction option
  • VFB: Now possible to change or remove VFB2 shortcuts
  • VFB: Layers masking based on Cryptomatte, integer and color render elements data
  • VFB: Added stamp layer support
  • VFB: Custom White Balance support for color picker and tint
  • VFB: Support for animated sequences for Background layer using tag
  • VFB: Added an option to bake the RGB primaries conversion
  • VFB: Added horizontal/vertical offset for Background layer
  • VFB: Image Info for the history images
  • VFB: Added the frame number to the VFB History image info overlay
  • VFB: Save color corrections to a LUT file
  • V-Ray: Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map
  • VRayDomeLight: Support for multiple Dome lights for Light Mixing
  • V-Ray/vdenoise: Integrated Intel Open Image Denoiser
  • VRayRectLight, VRayLightSphere: Added “Occlude other lights” option for V-Ray lights
  • VRaySun/V-Ray GPU: Added support for blending the sun with the horizon with the Improved sky model
  • V-Ray/V-Ray GPU: Added support for tiled textures with large amount of tiles on V-Ray GPU
  • V-Ray/V-Ray GPU: Rounded corners, VRayDirt, VRayCurvature, VRayFastSSS2, VRayAlSurfaceMtl, VRayClipper support with Out-Of-Core geometry
  • V-Ray GPU: Added support for normal maps in world space

Modified features

  • V-Ray: Improve include/exclude object lists usage with hierarchies
  • VRayTriplanar Replaced the “scale” parameter of the VRayTriplanar texture with “size” dependent on the scene units
  • V-Ray: Consider MotionBlur tag for disabling motion blur on objects
  • V-Ray GPU: Optimized CUDA CPU performance
  • V-Ray/V-Ray GPU: Improved volume intersection & shading
  • V-Ray: Faster initialization of meshes with static 3D displacement in Standalone
  • V-Ray: Mixed filtering option for ZDepth
  • V-Ray GPU: Optimized interactive scene updates with OptiX
  • V-Ray GPU: Implemented displacement in world space
  • V-Ray GPU/VRayDirt: Add support for dirt and curvature attached to extra tex when OOC geometry is enabled
  • V-Ray Proxy: Added preview modes to V-Ray Proxy object
  • V-Ray Proxy: Automatically load the full geometry when it’s made editable

Bug fixes

  • V-Ray Proxy: Fixed export of animated proxy.
  • V-Ray: Fixed VFB History loading very slowly when OCIO configuration is used for display
  • V-Ray: Fixed Dark coat over refractive VRayMtl
  • V-Ray GPU/VRayBlendMtl: Fixed fireflies in additive mode with multiple coat layers
  • V-Ray: Fixed slow CarPaint2 preview rendering
  • V-Ray: Fixed difference between glossy and mirror caustic reflections from metallic surfaces
  • V-Ray: Fixed VRayCarPaintMtl2 coat IOR <1 not consistent in V-Ray and V-Ray GPU
  • V-Ray GPU: Fixed GPU Memory leaks after interactive updates when there is CarPaint2 material in the scene
  • V-Ray GPU: Fixed texture on objects with normal displacement appearing smudged in GPU production renders with on-demand mipmapping
  • V-Ray GPU: Fixed crash when using vrmesh file with more than 16 material and UV maps
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