V-Ray 5 for Cinema 4D - Update 2.1 is now available

Hello everyone,

V-Ray 5 for Cinema 4D - Update 2.1 is now available.

The builds could be downloaded from the Downloads section on our site.

Here is the change log for release version 5.20.01

New features:

  • V-Ray: Implement V-Ray Aerial Perspective
  • V-Ray: Implement V-Ray Normal Map shader node
  • V-Ray: Add support for the Cinema 4D infinite floor
  • V-Ray: Show the ObjectID number as overlay in the Object Properties icon

Modified features:

  • V-Ray: Update Open Image Denoiser with support for Arm M1
  • V-Ray: Ability to create V-Ray Node materials from the menu
  • V-Ray: The U and V Size parameter in the light should represent the width and height of the light
  • V-Ray: Recalculate the intensity value for V-Ray Lights based on the currently selected light units.

Bug fixes:

  • V-Ray: Support for loading assets from the new asset browser system in Cinema 4D S24 and R25
  • V-Ray: V-Ray doesn’t respect the viewport aspect ratio and renders cropped image
  • V-Ray: Camera Shift causes Viewport Rendering to be mismatched
  • V-Ray: Turning ON or OFF the Round Edges doesn’t refresh in interactive
  • V-Ray: Sun shadow texture is not rendered
  • V-Ray GPU: Crash when rendering scenes of objects with translucent materials and a shadow catcher
  • V-Ray GPU: VRaySun disc is rendered with offset in V-Ray GPU lately
  • V-Ray GPU: Different GI results with enable/disable render elements and HairNextMtl

Important:
The installations of V-Ray for Cinema 4D S24 and S25 for macOS are now combined as one Universal installer for both x86_64 (Intel) and ARM (Apple M1) architectures.