V-Ray 7, Update 5 is now available for download from our website for 3ds Max 2022-2027
Note:* Due to API changes, V-Ray 7, Update 5 will require updates to 3rd party plugins. Older versions will crash when used with V-Ray 7, Update 5.
Date - Nov 5, 2026
New features
V-Ray
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Initial implementation of a V-Ray Volume object, Volume shader and Volume textures
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Support TyFlow’s new volumetric data (Inferno)
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Initial implementation of Chaos AI Assistant
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Initial implementation of V-Ray SpotLight in V-Ray light
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Cylinder type in V-Ray Light
Modified features
V-Ray
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Hide Irradiance Map from Render setup
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Enable light depth sampling for VRayLuminaire lights
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VRayVelocityElement Include/Exclude Layers and IDs
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Include converting Irradiance map to Brute Force suggestion in the scene open dialogue which pops up when old settings are detected
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Support for Anima 7
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Hide Prepass samples option from the UI
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Add integration/support for animatable material index in the material switcher in 3ds Max 2026 and 2027
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MultiMatteElement Include/Exclude Layers
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VRayClipper Include/Exclude Layers and IDs
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VRayAmbientOcclusionElement Include/Exclude Layers and IDs
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VRayDirt Include/Exclude Layers and IDs
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VRayDistanceTex Include/Exclude Layers and IDs
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Hide Use Irradiance map parameter from VRayMtl UI and VRayToonMtl UI
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Optimizations in the V-Ray Scene Converter
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VRayDecal Include/Exclude Layers and IDs
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Launch cosmos browser service automatically
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ICX support for better CPU utilization.
V-Ray GPU
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V-Ray GPU (CUDA / RTX) to print frame completion time on render end similar to CPU
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Improved the rendering of 2D displacement
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Improved GPU sampling, make it less error-prone
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Smoother light cache updates during IPR
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Equalize V-Ray GPU Gaussian splat rendering with V-Ray CPU
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Add velocity data to gaussian splats
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Support for VRayMatteShadowsRE in GPU
VFB
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IPR with Denoise Light Cache might show noisy images
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Add possibility to auto-remap file path in Image layer
VRayDenoiser/vdenoise.exe, VFB -
Optimized post effects processing during rendering
Bugfixes
V-Ray
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Refractions in VRayMtl become progressively darker with low glossiness
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Scatter is different in IPR after it was hidden and shown in IPR
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VRayBitmap’s Start Frame parameter is broken
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Add separation line above the material override
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Render resolution from 3dsMax live-link not updated in Vantage
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Crash resizing VFB while V-Ray IPR is running with Light cache denoise
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VRscene is flipped when rendering it with motion blur
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V-Ray GPU Viewport IPR + NVIDIA Denoiser + Upscale - no denoising after Light Cache
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ActiveShade viewport render resolution drops when Safe Frame is on and the viewport is wider (in aspect ratio) than the render output
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DR2 with V-Ray GPU Bucket rendering does not distribute reserved buckets at the end of the render to other render nodes
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Tiled rendering issue using 3ds Max crop and separate image channels output
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VRayMultiSubTex’s ID Generator slot info is not exported to Standalone / GPU
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Exported Anima 4D characters are rendered wrong when Motion Blur is used
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Incorrect render of ForestPack/RailClone with V-Ray GPU/Vantage when motion blur is enabled
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Instanced VRayPhysicalCamera nodes are constantly updated in the viewport when “Automatic vertical tilt” is enabled
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Crash navigating in heavy client scene with proxy deferred loading enabled
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Incorrect MutiMatte element when using VRayBlend Mtl to mix materials with different Material/ Effect IDs
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Displacement Amount is capped for values outside the usual 0 to 100 for maps in VRayMtl with GPU/Standalone
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Difference in displacement shift between V-Ray Production in 3ds Max and GPU/Standalone
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V-Ray Bitmap “View Image” window appears off-screen in multi-monitor setups with ultrawide display
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VRayVolumeGrid with VDB file renders wrong on Chaos Cloud/Standalone Linux when ‘Flip Up Axis’ is used
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VRayStereoscopic helper’s “Adjust Resolution” is not considered when submitting a job through 3ds Max
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3ds Max freezes after GPU IPR render of TyFlow scenes where Motion blur duration is above 1
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Highlights to most modified parameters in V-Ray GPU render setup are still applied with the highlights option disabled
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Opacity mapped objects appear outside render mask when a thick VRayEnvironmentFog is present
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Chaos Cosmos importer - importing assets with variants show error and possibly variants do not work properly
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VRayMtl bump map multiplier is not exported to Vrscene for VRayNormalMap when it only sets additional bump
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Planar from Object XYZ mapping is motion blurred additionally
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Crash with Standalone on closing VFB when VRayCryptomatte RE is used (regression)
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Incorrect written VFB ‘primitives’ stamp data saved in animated sequence images
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Artifacts with Adaptive lights and Environment fog
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DR2 | The “Follow Mouse” option does not work
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Wrong visibility overrides for decals in VRayPhysicalCamera on IPR
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VRayLight surface is not updated in IPR when the light’s type is set to Sphere
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V-Ray Physical Camera: crash when using focus picker during creation mode
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VRayPhysicalCamera with object focusing flickering in the viewport when using Orbit
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VRaySphereFade in a scene with dome light rendered incorrectly in Standalone
V-Ray GPU
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Instanced VRayEnmeshMod randomly shows the base/source mesh after a change in V-Ray GPU IPR
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Samples limit is not respected
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Crash when rendering with V-Ray GPU using DR2, Bucket mode, and large image resolutions (4K)
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Adaptive lights renders more than necessary with compact sampling enabled
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Hide CUDA tab if there are only AMD GPU-s in the system
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Regression: CUDA error with a VRayTriplanar projected Normal map
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Crash with CUDA error on render with specific scene file and hiding unhiding objects
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The metalness’s reflection of a matte object is always visible in the Alpha (even if Affect Alpha is disabled)
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GPU memory leak approx. 215-250 MB when rendering with out-of-process from 3ds max
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Crash with caustics and interactive light cache
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Discrepancy between CPU and GPU with Cylindrical Point Camera
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Support for motion blur for photon tracing for all lights
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Freeze with 3ds Max 2026 and 2027 UI when selecting gpu device and Slate material editor is opened
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Crash with VRayExtraTex RE with VRayEdgesTex with VRayPlane
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Artifacts on rendering a client’s scene on HIP and HIPRT
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RGB primaries in VRayBitmap is ignored when the same file is used
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Endless Light cache calculation with specific scene
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The automatic resolution adjustment from Stereoscopic rendering does not work in Standalone/Cloud
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BRDFCarpaint2 coat bump not evaluated on GPU
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Render elements are not rendered correctly for shaders with refraction affecting All Channels
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Bad VRayStochasticFlakesMtl results when rendered through transparent objects
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VFB Stats Tab displays incorrect available and used memory information
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VRayMtl’s Bump multiplier does not work when the map type is ‘Normal map in tangent space’
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Different results when rendering a combination of CompTex and DistanceTex with V-Ray and V-Ray GPU
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The distance texture slot of VRayDistanceTex is not working correctly using V-Ray GPU
VFB
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Crash when quickly loading images from VFB history
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Crash when attempting to delete the Histogram Layer via MaxScript and afterwards switching between images in the History
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Slow bucket refresh when using Curves or Exposure corrections
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TIFF (8/16 bit) and 16-bit PNG saved with color corrections look washed out when loaded back
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Wrong Composite result in history save and enhancement EXR
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VFB Crash with missing LUT asset file
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A denoiser layer with an opacity less than 1 is not automatically applied if a Sharpen/Blur layer is also present
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VFB’s Image Layer Color Picker value precision issues
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VFB does not keep the last stop render option used
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Enhancer upload image preview is broken if we have denoiser in the VFB layers
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The opacity slider of the Lens Effects layer is not considered in the effectsResult/Glare channels (only in the RGB)
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Crash upon loading recent files into the VFB Image layer
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Some options for saving History images to files do not work as expected
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Artifacts appear in the background while rendering with Image layer added to Backgrounds folder
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Some color transformation options in the Background layer in the VFB are not greyed out when the mode is set to Color
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Files containing Alpha Channel cause issues when loaded as a Background or a Foreground in the V-Ray Frame Buffer
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Vrimg file is not deleted after a completing a render with Resumable Rendering and Bucket Sampler
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Extra attributes about raycast and primitive count stats are missing from Raw images (EXR and VRImg)
VRayDenoiser/vdenoise.exe
- Upscaled image briefly displayed while calculating GI with using VRayDenoiser with Denoise Light cache option enabled
Security
- Fixed security issues