Hello everyone,
V-Ray 7 for Blender Update 4 (version 7.40.00) is out now.
We’ve added support for Blender 5.2, introduced a new caustics solver inside the V-Ray Material for producing quick caustics when having a sun light and last but not least we introduce Chaos Veras to V-Ray for Blender (requires credits for usage) to explore ideas, designs in early project stages or enhance the final output for both images and videos.
Changes and new features apply for both the Community Edition and the Commersial Edition of V-Ray for Blender.
Download the latest build from our website and check the Documentation page for more information and resources.
Here is the full changelog:
New features
- Add support for Blender 5.2
- Introduce V-Ray Quick Sun caustics solver
- Integrate Chaos Veras in V-Ray for Blender
- Add support for rendering Cycles Noise in V-Ray
- Introduce a V-Ray tab in the N-Panel to display the essential parameters per object type
- Add support for Blender Holdouts
- Add support for UDIM images
- Add support for animated image sequence within V-Ray Bitmap
- Include V-Ray commands inside the Shift+A menu and the Right mouse button menu
Modified features
- Add a way for users to add output sockets for the Color and Float Arithmetic nodes
- Implement VRayLight units conversion
- Add an option to archive and pack a scene when exporting .vrscene files
- Add import HDRI functionality in dome light trees in the V-Ray Wrangler
- Add support for converting Cycles lights to V-Ray
- Add the Lighting Analysis render element
- Auto enable Use sockets when connecting a link
- Change the “Node Tree type” selector from Drop down menu to Tabbed experience
- Colorize the Gizmo handles of V-Ray Decal, based on their axis
- Expose color channel separation and channel combination nodes
- Improve node auto connection detection
- Improve node search menus
- Introduce “Node Tree” and “Reset to defaults” buttons for V-Ray Nodes, Objects and Materials
- Move the V-Ray menu between Window and Help
- Set linear color space in normal and displacement maps when loading PBR setup with the wrangler
- Set names for V-Ray bitmaps based on the loaded image
- Show Use V-Ray nodes in the Add menus for unconverted Cycles material and world trees
- Hide the “Line Art” rollout for V-Ray Properties panels since they’re not applicable to V-Ray
- Implement the Instanced Lights mode in VRayLightMix for Linked lights
Bug fixes
- “Convert to V-Ray Material” or “Use V-Ray Material Nodes” buttons in the Material tab don’t work
- Blender becomes really slow when a lot of render elements are enabled and the view layers panel is open
- Blender crashes when V-Ray render completes in the Compositing workspace
- Blender crashes when grouping scanned material
- Converting a Cycles material with Transmission and Subsurface produces an exception
- Fix parenting of Cosmos browser window to Blender
- Crash when enabling light with Light mix in interactive
- Dynamic camera naming in .vrscene exports breaks batch rendering
- Exception when changing file property in IES lights
- Exception when creating V-Ray Spot Light
- Instanced objects can’t be exported as .vrmesh files
- Material conversion creates excessively complex V-Ray node graphs
- Missing include exclude lists in light node N panel
- Render regions sometimes start shrinking in VFB interactive
- TexSky rollout isn’t grayed out when V-Ray sun is selected
- USD export crashes Blender when V-Ray is enabled
- Unable to connect override materials to MtlOverride
- V-Ray scene exporter and mesh exporter save all settings to the scene file
- Node Wrangler key bindings sometimes break
- Unable to use V-Ray Switch material with textures
- Remove the hard limit of intensity in V-Ray lights
- Wrong parameters of VRayUserColor node in the World properties tab
