As the title suggests, I’m getting a little lost on what the difference between them all is and when to use what.
I want to create some nice realistic carpet and have been using Vray Fur which seems to be giving me decent results. My question is: How can I map a reflection map for some bright/dull spots like somebody has walked on it to it to make it a little more realistic? Is it just a matter of plugging say a noise map modifier into the reflection slot of the material assigned? Will that map to the whole carpet area or each individual strand though?.. that’s where I’m getting a little confused.
Sorry, don’t want to hijacking this thread but could you, please, give a max2015 version ? It would be nice ! if you don’t mind of course
I had to do a carpet a few weeks ago and I finally used vrayfur with some maps, noise, gradiant in different way but I wasn’t totally satisfy at the end
Your carpet is really interesting !
Thanks in advance
Thank you very much Mnietek2707 !!!
very informative for me !!
I did not think the squares were made from the base geometry of the rug … I was thinking more about a mix and/or a composite with procedural and/or bitmap in the Bend / Initial direction slot , and so on.
In fact, it’s simpler but much more efficient!
I’m going to play my way based on your example, thank you again for your sharing