Hey,
Is there a way to support Fresnel IOR map in GPU RT ? We’re now able to convert our complex vrayblend shaders to single vraymtl, but it just ignores Fresnel IOR map.
Best,
Hey,
Is there a way to support Fresnel IOR map in GPU RT ? We’re now able to convert our complex vrayblend shaders to single vraymtl, but it just ignores Fresnel IOR map.
Best,
We’ve added a new feature request into our system.
We will update this thread when we have some updates on that matter.