vector displacement and weird normals

Hello
I’ve got this weird normals appearing when using vdm.

On the left is original high poly, on the right is base mesh and in the middle basemesh with vdm.
Texture was baked in 3ds max with VrayVectorDisplBake.
All polygons have the same smoothing group.

Hi,
Could you please send us your scene to vray@chaosgroup.com , so we can investigate this issue.

File sent.
I’ve left only low poly boxes.

I haven’t seen the scene yet, but what are the UVWs on the low poly cube?

Best regards,
Vlado

Simple mapping like that: