Do you have any mock ups of how is it going to look in other apps and “standalone” VFB?
No, at some point I will port it to 3ds Max and we will see how it looks then.
At first glance it seemed like it has too many options. It’s fine if it’s only for debugging but I feel it would be a bit too much for the user. I think it should/could be simplified a bit without actually loosing any options.
For example this - http://www.dabarti.com/screens/sf9b0…6cbd2e0d4q.png it could very well be just one slider that controls all margins at once.
Personally I don’t think we need any of those thumbnail controls but they certainly can be simplified.
The options are there so you can customize the look and feel of the history.
For example, somebody rendering mainly portraits will want to change the aspect of the thumbnail.
Somebody with a poor eyesight will increase the font sizes.
I do agree that on first look it can be intimidating, but I think we should hide them (for example by collapsing most of the roll-outs), instead of outright removing them and losing the functionality.
I intend to add a preset system per roll-out, so we can provide suitable presets for all options that affect the History look and feel.
Also ability to input custom aspect ratio instead of predefined ones would take less space on the screen and be much more useful. http://www.dabarti.com/screens/s36e6…55de41db1P.png
Do you mean inputting 1.7777, instead of 16:9 ?
I don’t think that’s more useful. Do you find that some useful aspect ratios are missing ?
Also shouldn’t the “Center” “Fil inside” “Fil outside” be called “Center” “Fill” “Crop” or something in general more familiar?
I could rename “Fit Iniside” to “Fit” and “Fit Outside” to “Fill”, that’s how Windows calls these options when setting a Desktop background. Does that sound more intuitive ?
The region seems a little bit too “different”. Dragging the region most commonly is in the center - http://www.dabarti.com/screens/s0ce1…5825b38426.png or the whole region area is hit box for dragging - http://www.dabarti.com/screens/1eV36…37957fdf91.mp4
Feels a bit like reinventing the wheel with the region box for the same functionality 
My thinking here was that you don’t want anything inside the region you are rendering.
Also, the area inside the region can be clicked to select the object and/or material under the mouse.
If you have the region move handle in the center of the region, you can no longer select objects/materials there.
The idea is to have material picking enabled by default in the new VFB, like we have it in MODO, so you don’t have to constantly enable/disable it.
Though personally I like the simplicity in Nuke - http://www.dabarti.com/screens/39X97…b441b6d05c.mp4 . It has all the functionality and most importantly it’s not covering too much of the actual render.
Seems to me the hit box is quite small in the Nuke version.
There is an option to modify the move/size handles’ opacity, so they are less visible, when you are not using them.
For the region controls, we will have to release a beta first, so you can try them in practice and we can make modifications then.
The region box controls could also be more user friendly, the thickness, opacity, distance etc. Does this mean edge feathering? Can these not be a visual representation? Perhaps a low opacity colour overlay on the region.
There is no edge feathering feature at this point. These options are for the move/resize handles of the region.
Does Cryptomatte work with this? That could be really powerful!
Hopefully some day it will.
Greetings,
Vladimir Nedev